Alpha is ignored, texture image may be 3-channel on disk to save space in a resource pack. Blue channel = Roughness map (grayscale).Green channel = Emissive map (grayscale).Note: Texture sets that do use opacity maps can store them in this alpha channel.Not used for this specific texture set since the gold_ore block is intended to be fully opaque. Red, Green, and Blue (RGB) channels = Base Color map.The JSON schema is explored in the Texture Set JSON Schema section.File names or value-uniforms for up to 3 layers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |